Tiến lên miền nam
1. King's movements are limited to the center square marked with
an X. King moves one space (step) at a time and can only move
vertically or horizontally. King cannot move diagonally.
There is one King for each side.
2. Guards are also confined to the center square marked with an X.
Guards move one diagonal space at a time and cannot move horizontally
or vertically. There are two Guards for each side.
3. Ministers' movements are confined to its own territory, which means
a Minister cannot move across the river. Ministers move diagonally and
at two spaces at a time, which means it always moves up or down for
two spaces and left or right for another two spaces. Therefore,
a Minister can only be on seven spots in the board. A Minister can
be "blocked", that is if there is a piece (from either side) in
the next diagonal space of the Minister, the Minister cannot move
toward that direction. There are two Ministers for each side.
4. Rooks can move horizontally or vertically for any empty spaces.
There are two Rooks for each side.
5. Knights can only move one space horizontally or vertically AND
another space diagonally to either forward direction. Knights can
also be blocked. If there is a piece (from either side) right next
to the Knight, the Knight cannot move toward that direction. There
are two Knights for each side.
6. Cannons can move horizontally or vertically for any empty spaces
just like Rooks. However, to take a piece, a cannon has to jump
over another piece (which is called a CANNON MOUNT) from either side.
There is no limit on the empty spaces between Cannon and the cannon
mount or between cannon mount and the piece being taken. There are
two Cannons for each side.
7. Pawns move one space at a time. Before a Pawn moves across the
river, it moves forward only. Once a Pawn has moved across the
river, it can move forward or horizontally to either direction.
A Pawn can never move backward. There are five Pawns for each side.
8. To capture an opponent's piece, one moves a piece legally to the
point which is occupied by the piece being taken. A piece cannot take
another piece from its own side.
9. Kings are not allowed to face each other directly. This means
there must be at least a piece from either side in the vertical line
between the two kings. A King will be captured if it moves into the
"line of sight" of the other King.
10. One side is "checking" if it can capture the other side's King
in the next move. The side being checked should "resolve the check"
or lose. For example, one side checks with a cannon, the other side
can resolve the check by 1) taking the cannon, 2) moving the cannon
mount if the cannon mount is its piece, 3) stuffing another piece
between the cannon and its own king, or 4) moving the King to a
point where it is not threatened with capture or facing the
opposing King.
Tiến lên miền nam
1. A game starts as the Red side takes the first move. After that
the Black side moves, then Red, then Black, and so on. Toss a coin
to decide who play Red. When playing multiple games, the two players
take turns to play Red.
2. If a player touches a piece, he/she must move that piece.
Some more details:
- a. If one touches one's own piece, one must move that piece. If that
piece cannot be moved, such as a Knight being blocked at all directions,
the violating party gets a technical. The penalty of a technical
is depended on the agreements of the tournament.
- b. If one touches the opponent's piece, one must take that piece. If
one cannot take that piece, it is a technical.
- c. If one touches one's piece first then touches the other's piece,
- c-1, one's touched piece must take the other side's touched piece.
- c-2, If c-1 is not possible, one must move the piece one touched.
- c-3, If c-2 is not possible, one must use another piece to take
the opponent's piece one touched.
- c-4, if c-3 is not possible, it is a technical.
- d. If one touches the other side's piece first then touch one's own piece,
- d-1, the latter must take the former.
- d-2, If d-1 is not possible, one must use another piece to take the
opponent's piece one touched.
- d-3, If none can take the opponent's piece, one should move the piece
one touched.
- d-4, If d-3 is not possible, it is a technical.
- e. If one touches both side's pieces simultaneously, treat it as in
case "d".
- f. Only the referee can adjust either side's pieces on the board to the
precise spot. If one wants to do the same, one should inform the
opponent or referee first.
- 3. No "undo" in any formal match.